Game Prototype Screenshot 2009-11-13
Today’s screenshot has blood. I’m not 100% satisfied with how the blood looks on the ground at the moment (it should look more “rounded”).
The game has also most of the sound effects now, now just to write a soundtrack for the game, it should be pretty fun!
Game Prototype Screenshot 2009-11-11
The game prototype for Mochi competition is progressing nicely. Can you guess what you can do with the big hammer?!
Anyway I’m quite happy that playing this somewhat early prototype is still quite fun, because lately all my prototypes have sucked in terms of fun. I hope the final game will be even more fun, but we’ll see it when this is ready.
Game Prototype Screenshot 2009-11-10
Again I started doing a new game prototype, this time this prototype is propably for the MochiMedia 60 seconds game competition.
I quite like this prototype already even though there is not much game play elements implemented, this rarely happens with my prototypes.
Also if you see earlier game prototype screenshot you can see many reused elements, which I think is a great thing: Even tough I start doing new prototypes “too often” I can always reuse some of the existing code.
Game Prototype Screenshot 2009-11-08
There hasn’t been a new prototype screenshot for a while so here you go!
I haven’t done much regarding flash games in the past few days, mostly because I just bought myself an iPod Touch and I’ve been playing games on it. iPhone/iPod Touch is pretty exciting gaming platform I must say and it’s pretty inspiring to play games on that machine, mostly because the touch-screen-thingy.
I think some flash game developers branch out to iPhone at some stage, but I don’t think I’ll make a game on it for a while. But I might some day…
For a long time I’ve been wondering how is the Mario’s jump implemented in the Mario games (at least in the old-school games).
If you don’t know: When you jump in a Mario game Mario jumps higher the longer you keep pressing the jump button down.
So anyway I started a discussion topic on Mochi media forums and it has got many responses already! I also added a test script & swf in which I tried to implement realistic looking “mario jump”.
Game Prototype Screenshot - 2009-11-04
There hasn’t much happening visually with the new platformer, mostly internal stuff… But I did added the first enemy to the game!
I also have one follower here on Tumblr. So now that I’m really popular I have extreme pressure to publish only good stuff, just like this amazing & beautiful screenshot!
The 7-day-game project is DEAD!
I discontinued developing the 7-day puzzle-game because of a GUT feeling the game wasn’t going to be fun.
But do not be sad, I’ve started a new game already, it’s a platformer! I probably won’t try to make it in seven days, but we’ll see what happens.
7 day game #1: Day 1 screenshot
I wanted to share this screenshot with you, I basically took most of the code from my yet-to-be-published game and started coding the new puzzle game around it.
The screenshot is the second iteration of the gameplay mechanics and I think it might change from that again. I started coding yeasterday night, so there is there more than six days to go!
Game Prototype Screenshot #7!
Yesterday I added a boss fight to the game. It was nice that adding a boss fight to this game was basically just adding another unit (in addition to tanks, helicopters etc.), which is pretty simple and adds nice room for little bit of creativity.
For the past few days the game is progressed pretty slowly because I think I’ve added most of the stuff to the game and now it’s more about adding little finishing touches and balancing to the game. But hopefully I can start doing some beta testing in a few days.
This screenshot is dedicated for all you nerds out there!
As I consider myself a bit of nerd myself (although I’m extremely cool guy otherwise), I like to see screenshots of others developer’s desktops, especially if they have something interesting going on on the screen.
So in this desktop screenshot you can see a TortoiseHG app in which there is a bit too much stuff (part of the upcoming game) to be submitted into the version control at once.
note: You might notice that the prototype is called “spritetesti” and originally this was just a demo/test for pixel art stuff, but somehow it evolved into something bigger.
Game Prototype Screenshot #6
For a non-programmer it might be a surprise, how much work simple pause/resume functionality to a Flash game can cause, but it’s a lot. Especially if you add the functionality AFTER you have coded the most important parts… But there it is, now you can pause it!
Also when you pause, you get that super sexy blurred version of what’s happening on a screen. The blurring part took only a few lines of code, but I think it’s a lot cooler than the actual pausing/resuming.
Game Prototype Screenshot #5
The pixel art game prototype is progressing pretty nicely! I haven’t done much regarding the graphics, but I’ve been working with the gameplay mechanics, it’s pretty fun at this phase!
Game Prototype Screenshot #4
If you follow me on twitter, you probably know that I’ve been thinking about doing a game using pixel art and yesterday (or was it the day before that) I started a new prototype using pixel art.
You might notice that the pixel proportions are all screwed up in this screenshot (the pixel sizes are all different on each object) but luckily this is just a prototype and it’s easy to test different sized objects and make the final art later.
Game Prototype Screenshot #3 (well actually it’s more like #1.5)
Just found out that I had this screenshot saved to my drafts! This is earlier version of this prototype screenshot. The game mechanics were a bit different at this version and no doubt the mechanics are going to change many times before this thing gets released.
The box thingy at the bottom of the screen were supposed to shoot FLAMES!